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The powerful rocket launcher sits on the upper floor. Players could run in from the sides (on two levels) or pop up as if shot out of a toaster between the columns. By controlling the arc of his jump, a player could land forward on the rocket launcher or backward onto the raised walk encircling the court.
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Q3DM11 Q3DM12 • Q3DM8 • Q3CTF2MPTERRA2MPTEAM5MPTEAM8

Copyright © 2002 Paul Jaquays