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ABOUT PAUL ART GAME DESIGN PRODUCT LIST ART & ILLUSTRATION LINKS PURCHASE ART |
Game Software & Game Hardware NOTE: List contains only those pieces of software for which I was a designer or project leader and does not contain the 60+ software games done by my staff under my creative direction and supervision. ABBREVIATIONS: CV-ColecoVision, ADM- ADAM computer, APL- Apple II computer, INT- Intellivision, VCS- Atari VCS 2600, CMD- Commodore 64 computer, ATR- Atari 800. |
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DOOM 3 (Unreleased, id Software) Level Designer for this single player style SF/Horror first person shooter game. QUAKE III: TEAM ARENA (2000, id Software) Level Designer for this team-based first person shooter style game on the PC & Mac. Modeled and skinned one character head (flayer). Levels: MP_Team5, MP_Team8, MPTerra2, MP_Q3CTF2 QUAKE III: ARENA (1999, id Software) Level Designer for this multiplayer only first person shooter style game on the PC & Mac. Developed character backgrounds for gladiators. Auditioned writers for instruction manual and character chat content. Wrote additional chat content. Levels: Q3DM8, Q3DM11, Q3DM12, Q3CTF2 QUAKE 2 (1997, id Software)
Level Designer for this first person shooter style game on the PC &
Mac. Single Player Levels: City1, City2, City3, Train (secret level).
Multiplayer Level (DM): City64 (in Extremities expansion). HORROR RPG (1991, Electronic Arts) Fleshed out concepts for a "heroes-are-mutated-into-monsters-with-big-guns" horror role playing game. Project cancelled after I was shifted to BARDS TALE IV project. LORD OF THE RINGS, VOL. 1 (IBM, Amiga) (1990, Interplay) Game Design & scripting for this role play adaptation of J.R.R. Tolkien's classic Fellowship of the Ring. 4x4 OFF-ROAD RACING (CMD, IBM) (1988, Epyx) Game Design for four-wheel-drive truck racing game. TIME ADVENTURE DEMO (1988, Ogdon Micro Design ) Programmed a Hypercard demo on the Mac for presentation to Epyx. Game concept was not purchased by Epyx. L.A. VICE (1986, Ogdon Micro Design) Wrote design specifications for a driving and police action game loosely based on the Miami Vice television show. Did not go into production. VARIOUS GAME CONCEPTS (1986-87, Ogdon Micro Design) Wrote out project proposals for client based on ideas they wanted to sell to Epyx. WARGAMES (CV, ATR, CMD) (1984, Coleco) Co-design of game play. Winner of 1984 Summer C.E.S. original software award. BLACKJACK/POKER (CV) (1983, Coleco) Game design. Project leader. OMEGA RACE (CV) (1983, Coleco) Based on licensed game. Game design. Project leader. LADYBUG (CV, INT) (1983, Coleco) Based on licensed game. Co-game design . Project leader. MOUSETRAP (CV,VCS,INT) (1982, Coleco) Based on licensed coin-op arcade. Game design. Project leader. CARNIVAL (CV, INT) (1982, Coleco) Based on licensed coin-op arcade. Game design. Project leader. TURBO (CV, INT) (1982, Coleco) Based on licensed coin-op arcade. Game design. Project leader. DONKEY KONG (CV,INT) (1982, Coleco) Based on licensed coin-op arcade. Game design and graphic conversion. Project leader. ROLLER CONTROLLER (CV) (1983, Coleco) Designed user interface and configuration of this trac-ball style game controller. Project leader.
MARVEL SUPER DICE (1997, TSR, Inc.) Game Developer & Dice Artist. Worked with designers to develop look of the game, components, super hero powers and game rules for this dice game based on Marvel Comics characters. CITYBOOK VI: UPTOWN (1992, Flying Buffalo, Inc.) Editor, Art Director & book production. A generic game aid containing a number of establishments involved with the wealthy in a medieval fantasy world. CENTRAL CASTING: HEROES NOW! (1991, Task Force Games) Author, Illustrator, Art Director, Associate Editor, & book production. A generic game aid for use with any 20th century role play game. Creates detailed character histories using dice tables. CITYBOOK V: SIDESHOW (1991, Flying Buffalo, Inc.) Editor, Art Director & production, Contributing Author & Cover Illustrator. A generic game aid containing a number of establishments revolving around exotic non-human races in a medieval fantasy world. CITYBOOK IV: ON THE ROAD (1990, Flying Buffalo, Inc.) Editor, Art Director & production, Contributing Author, Cartographer & Illustrator. A generic game aid containing a number of establishments involved with travel in a medieval fantasy world. CAMPAIGN GUIDE & CATACOMB SOURCE BOOK (1990, TSR, Inc.) Primary author (with William Connors) A guidebook on how to create campaigns and adventures and most importantly, how to be a good Game Master. LOST SHIPS (1990, TSR, Inc.) Freelance Editor. A collection of new ship types, monsters, and scenarios for AD&D Spelljammer game. Author Ed Greenwood.
CENTRAL CASTING: HEROES FOR TOMORROW (1989, Task Force Games) Author, Illustrator, Associate Editor, Art Director & production. A generic game aid for use with any Science Fiction role-play game. Creates detailed character histories using dice tables. CENTRAL CASTING: HEROES OF LEGEND (1988, Task Force Games) Author, Illustrator, Associate Editor & production. A generic game aid for use with any fantasy role-play game. Creates detailed character histories using dice tables. An updated second edition was released in 1995. LORDS OF DARKNESS (1988, TSR, Inc.) Contributing author. An Advanced Dungeons & Dragons (AD&D) source and adventure game book dealing with undead monsters and attempting to create a horror atmosphere. THE SAVAGE FRONTIER (1988, TSR, Inc.) Author. A source book of the wild, barbaric north and island kingdoms for TSR's "official" Advanced Dungeons & Dragons world of the Forgotten Realms. Includes numerous characters scenes and settings from The Enchanted Wood (see below). Created characters and mythology that has since become the basis for much of the Forgotten Realms ancient history. THE FORESTS OF ALFHEIM (1988, TSR, Inc.) Editor/developer. A source book dealing with the mysterious land of the elves in the official Dungeons & Dragons (D&D) game world. ORION RISING (1988,TSR, Inc.) Contributing author. For the Top Secret S.I. espionage role-playing game. A source book of headquarters for the heroic intelligence agency, the Orion Foundation. CASTLE GREYHAWK (1988, TSR, Inc.) Contributing author. An Advanced Dungeons & Dragons (AD&D) humorous adventure book in the tradition of the old style "monster hotel" game adventures from the early days of gaming. THE SHATTERED STATUE (1988, TSR, Inc.) Author/Illustrator. A combined Dragon Quest/Advanced Dungeons & Dragons (AD&D) adventure. Heroes attempt to regain the fragments of a legendary magic statue from the lost ruins of magical colleges in TSR's Forgotten Realms game world. Includes characters from The Enchanted Wood. TALONS OF NIGHT (1987, TSR, Inc.) Author/Illustrator. Master Level Dungeons & Dragons (D&D) adventure. Powerful heroes set out to negotiate a peace agreement between superpowers, yet in so doing must enter into the realms of Entropy and Death to save Imperial hostages. THE EGG OF THE PHOENIX (1987, TSR, Inc.) Co-author, editor, developer. 96-page AD&D epic quest across time and space to recover a stolen artifact. CITY BOOK III (1987, Flying Buffalo, Inc./Task Force Games, Inc.) Contributing author. "Domdaniel's Gate." A tough tavern, a chapter in the CITYBOOK III anthology of city establishments. AD&D BOOK OF LAIRS (II) (1987, TSR, Inc.) Contributing author. Griffons' and frost giants' lair chapters for this anthology. TWILIGHT CALLING (1987, TSR, Inc.) Co-editor/developer. Master level D&D adventure. AD&D ADVENTURE PACK (I) (1987, TSR, Inc.) Contributing author of "Terror in Skytumble Tor," a four-page mini adventure. GRIFFIN ISLAND (1986, Avalon Hill) Co-author/illustrator. Campaign-type adventure. Rewrite of material and cartographic illustration of Runequest adventure previously published as GRIFFIN MOUNTAIN. Contains new scenario material and maps. Nominated for 1986 H.G. Welles award. THE ENCHANTED WOOD (1981, SPI) Author. Dragon Quest adventure. Game design. Adventurers must stop cancer-like growth of a mystic evil forest. Portions of this ended up eventually in SAVAGE FRONTIER (AD&D FR) and actually form the core of a great deal of the Netheril and Arcane Age mythology/history. GRIFFIN MOUNTAIN (1981, Chaosium, Inc.) Co-author/illustrator. Campaign Adventure. Co-design and illustration of this Runequest adventure. Describes primitive Balazar in original RQ world of Glorantha. Contains Mycenaen type cities and wilderness scenario generator. Lauded by many reviewers as the best adventure scenario ever published. Nominated for 1981 H.G. Welles award. Cover artist and illustrator. THE UNKNOWN GODS (1981, Judges Guild) Editor, contributing author of Judges' Guild's answer to the Deities and Demigods book. Cover artist and primary illustrator. LEGENDARY DUCK TOWER (1980, Judges Guild) Co-author, maps and illustration of this licensed Runequest adventure. Flex-keyed wilderness adventure in a ruined city. Has since become a hard-to-find "cult classic" among die-hard Runequest fans. Cover artist and primary illustrator. DARK TOWER (1979, Judges Guild) Author/illustrator/cartographer. Licensed AD&D dungeon adventure. A significant underground encounter in the eternal battle between Set and Mitra. Most popular of the Judges Guild adventure modules. Nominated for 1979 H.G. Welles award. Cover artist and illustrator. CAVERNS OF THRACIA (1979, Judges Guild) Author/illustrator/cartographer. Licensed D&D dungeon adventure. Forgotten temples, lost underground citadels and wily beast-men. Rescue the slaves and take the Minotaur king's loot. Cover artist and primary illustrator. BOOK OF TREASURE MAPS I (1979, Judges Guild) Author/illustrator/cartographer. Collection of licensed D&D dungeon adventures. Game design, maps and illustrations. A series of mini adventures. Adventures keyed to player handouts (maps and pages from scrolls). Cover photograph depicts the author and several friends (Jaquays is the big guy in the tin hat). HELLPITS OF NIGHTFANG (1979, Judges Guild) Author/illustrator/cartographer. Licensed Runequest adventure. Sinkholes hide lair of evil vampire and his hench-things. THE DUNGEONEER (1976-78) Publisher/Editor/illustrator/author.
Adventure gaming fan magazine. Each issue contained a game adventure.
Self-contained
Electronic Games DONKEY KONG HOME ARCADE (1982, Coleco) Tabletop electronic game based on licensed coin-op arcade. Game design and vacuum fluorescent display design (layout and graphics). Project leader. [LINK] GALAXIANS HOME ARCADE (1982, Coleco) Tabletop electronic game based on licensed game. Game development. Project leader. [LINK] MS. PAC-MAN HOME ARCADE (1983,
Coleco) Tabletop electronic game based on licensed game. Co-design
and development of game play and display. [LINK]
ConsumerProducts/Other ALPHADIAL 200 TELEPHONE (1986, Penguin Products) Project leader. Instruction manual writer. L'ECTRONIQUE JEWELRY (1986, Penguin
Products) Product Design. Product Manager for product line. Electronic,
plastic novelty costume jewelry. Zaxxon, (CV, VCS, INT) Donkey Kong (CV, INT) * The C64 version of this game is based in part upon the ColecoVision. ** Versions of this game for other computer systems were under development at Coleco when the computer game division was shut down. Some may have been released. |
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